"lang" { "Language" "English" "Tokens" { "testcommands" "This is red and italics andbold white again." "boat.horn" "[Boat Horn]" "bombing.close_jetsflyby" "[Jet engine flyby]" "bridge.jetflyby01" "[Jet engine flyby]" "bridge.jetflyby01mono" "[Jet engine flyby]" "bridge.jetflyby02" "[Jet engine flyby]" "bridge.jetflyby02mono" "[Jet engine flyby]" "bridge.jetflyby03" "[Jet engine flyby]" "bridge.jetflyby04" "[Jet engine flyby]" "bridge.jetflyby05" "[Jet engine flyby]" "c5m2.missile_explosion" "[Jet engine flyby]" "Jukebox.BadMan1" "[Playing Record: One Bad Man]" "Jukebox.Ridin1" "[Playing Record: Midnight Ride]" "Jukebox.re_your_brains" "[Playing Record: Re: Your Brains]" // Patch additions //Mob Signals "Event.MobSignal1_DeadLight" "[Incoming attack!]" "Event.MobSignal2_DeadLight" "[Incoming attack!]" "Event.MobSignal1_ThePassing" "[Incoming attack!]" "Event.MobSignal2_ThePassing" "[Incoming attack!]" "Event.MobSignal1_ColdStream" "[Incoming attack!]" "Event.MobSignal2_ColdStream" "[Incoming attack!]" "Event.MobSignal1_Waterfront" "[Incoming attack!]" "Event.MobSignal2_Waterfront" "[Incoming attack!]" "Event.MobSignal1_NoMercy" "[Incoming attack!]" "Event.MobSignal2_NoMercy" "[Incoming attack!]" "Event.MobSignal1_Garage" "[Incoming attack!]" "Event.MobSignal2_Garage" "[Incoming attack!]" "Event.MobSignal1_SmallTown" "[Incoming attack!]" "Event.MobSignal2_SmallTown" "[Incoming attack!]" "Event.MobSignal1_Airport" "[Incoming attack!]" "Event.MobSignal2_Airport" "[Incoming attack!]" "Event.MobSignal1_Farm" "[Incoming attack!]" "Event.MobSignal2_Farm" "[Incoming attack!]" "Event.MobSignal1_Sacrifice" "[Incoming attack!]" "Event.MobSignal2_Sacrifice" "[Incoming attack!]" "Event.MobSignal1_Lighthouse" "[Incoming attack!]" "Event.MobSignal2_Lighthouse" "[Incoming attack!]" //Jukebox "Jukebox.SaveMeSomeSugar" "[Playing Record: Save Me Some Sugar]" "Jukebox.AllIWantForXmas" "[Playing Record: All I Want for Christmas (Is to Kick Your Ass)]" //C14 Events "container.double_impact" "[Heavy Impact!]" "container.original_impact" "[Heavy Impact!]" "container.sudden_impact" "[Heavy Impact!]" "junkyard.plane_flyover" "[Plane engine flyby]" "junkyard.plane_flyover_b" "[Plane engine flyby]" "junkyard.plane_explosion" "[Distant explosion]" "junkyard.plane_engine_explosion" "[Plane engine malfunction]" "Crane.Lifting" "[Crane lifting]" "TowerRadio.staticloop" "[Radio static]" "ThirdDimension.Horn" "[Lighthouse horn]" "gaspump.powerdown" "[Power's out!]" "Flaregun.Fire" "[Flaregun fired]" "Flaregun.Detonate" "[Flaregun explosion!]" } }